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	<title>Coeur de Feu</title>
	<link>http://coeurdefeu.com</link>
	<description>Out on the Sea of Madness...</description>
	<lastBuildDate>Wed, 09 Jul 2008 02:11:48 +0000</lastBuildDate>
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	<item>
		<title>Fresh Start</title>
		<description>Well, I migrated to a new webhost (something I'd been planning on doing for a few months now, hence the lack of updates) and managed to completely hose up my database migration.  I've followed the steps in the documentation, but it's not working properly, so I think I'll just ...</description>
		<link>http://coeurdefeu.com/2008/07/hello-world/</link>
			</item>
	<item>
		<title>The PvP Files: In the Garden of Good and Evil</title>
		<description>This is an article I meant to write years ago, back when Grimwell Online was just getting started. It was going to be an ongoing debate about the merits of “good” versus “evil” in online PvP gaming. Obviously I never wrote the article, but as MMOs came and went, I ...</description>
		<link>http://coeurdefeu.com/2007/10/the-pvp-files-in-the-garden-of-good-and-evil/</link>
			</item>
	<item>
		<title>The First Step (fanfiction)</title>
		<description>Another fanfic that I finished today. I've been writing it for a little while and actually started it longhand when I was at my parents right after my dad was injured, did a lot of writing while delayed in the airport coming home.

This one is an OC again and I ...</description>
		<link>http://coeurdefeu.com/2007/05/the-first-step-fanfiction/</link>
			</item>
	<item>
		<title>The PvP Files: Death and Consequences</title>
		<description>Why death penalties are necessary for PvP.

Death penalties should be seen as a necessary part to both PvE and PvP, providing a sense of consequence to ingame actions. Granted, dying is not always the result of bad player decisions; mob respawn, runners bringing adds, overpulling, etc. can all lead to ...</description>
		<link>http://coeurdefeu.com/2007/05/the-pvp-files-death-and-consequences/</link>
			</item>
	<item>
		<title>The PvP Files - Breaking the Game</title>
		<description>How the use of mods and add-ons affect online gaming

The use of mods and add-ons is very prevalent in online gaming today, whether or not the game designers permit it.  These programs range from the simple (Teamspeak overlay add-on that allows you to see in game who is speaking) ...</description>
		<link>http://coeurdefeu.com/2007/01/the-pvp-files-breaking-the-game/</link>
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