Mon 14 May 2007
The PvP Files: Death and Consequences
Posted by Rhyssa under Writing
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Why death penalties are necessary for PvP.
Death penalties should be seen as a necessary part to both PvE and PvP, providing a sense of consequence to ingame actions. Granted, dying is not always the result of bad player decisions; mob respawn, runners bringing adds, overpulling, etc. can all lead to player deaths. Without any penalty, players would simply be able to suicide run their way through content. Having at least a minimal penalty helps teach the player to be a bit more careful in the future. Yet, games that have little or no penalty for dying are generally seen by a majority of players as more “fun” or “better” to play. Why is this?
